Update 2

Major Update – Custom Perlin & Simplex Noise + Unlimited Seed Support!
Hey everyone!
This update brings significant changes under the hood to make map generation smoother, cleaner, and more flexible than ever before.
What’s New?
Switched to Custom Perlin & Simplex Noise Generators
We've replaced the built-in noise library with custom-built noise generation for both Perlin and Simplex. Why?
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The old library had visual artifacts and strange behavior with higher seed values.
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It required strict seed limits to avoid crashing or malformed noise.
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Our new implementation gives you cleaner noise output, better performance, and full control.
Expanded Seed Range
Perlin seed input is no longer limited to the restrictive -9999 to 9999 range! You can now use any seed between -999999 and 999999, similar to the range supported by Simplex noise.
This unlocks more unique map variations without weird edge cases or crashes.
Before
After
Benefits
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More stable terrain generation.
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Greater creative freedom.
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No more hidden limitations or “bad seeds.”
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Cleaner, more predictable visual results.
Under the Hood
We’ve also:
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Removed legacy restrictions on seed values.
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Centralized noise generation to reduce conflicts and improve flexibility for future noise types.
- Fixed some more minor bugs
Files
Get TerraGraphix Terrain Generator
TerraGraphix Terrain Generator
Quickly generate detailed heightmaps and export-ready 3D terrain in just a few clicks.
Status | In development |
Category | Tool |
Author | BlearyChicken |
Tags | 3D, Blender, Game Design, Generator, Godot, Indie, Unity, Unreal Engine |
Languages | English, Spanish; Latin America |
More posts
- First Update: Language Support & Bug Fixes47 days ago
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